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Good to know that I can permanently blocklist Zapier.


You need to build your own frontend, but PayloadCMS is my go-to.


Fine on my macOS Firefox.


Confirmed, FF on MacOS Sonoma with all the usual extensions.


Isn't that just WebKit?


No, macOS has real browsers, you're thinking of iOS.


Even before everything happened I prefer to get Fritz Cola in German supermarkets because I can get Coca Cola literally anywhere else in the world. If only they would sell 0.5L glass bottles with screwtops more / start selling 0.33l Aluminium cans, I would switch over entirely.


Fritz Cola is cool, but it is unreasonably expensive. Their biggest bottle size is 0.5L and regularly costs like 1,60€.

Recently got back to drinking Afri cola. Tastes great (particularly their zero product) and is line 1,50€/L which is relatively reasonable.


I like them too! Hate Bluma though.


This is extremely disappointing news coming from somebody who architectured a project based on the fact that Prisma is the perfect multi-language schema DSL.

The only edge for Prisma is now lost - I might as well just use Drizzle.


Hi, the job postings require me to choose either Stockholm / Gothenburg. Is Remote EU an option?


The Remote EU option is decided on a per-candidate-basis. :)


Not a VR studio employee but I'm the Tech and Community Lead for Toontown: Corporate Clash.

rdb is truly the goat for keeping all of us in the modern age!



The game itself is also still around!

Two major flavours:

- Toontown Rewritten, quite close to the original game with QoL features

- Toontown: Corporate Clash (I volunteer there) has brand new mechanics and various QoL to bring it more to a modern MMO's standards


While we're on the topic of niche railway games, I highly recommend [NIMBY Rails](https://store.steampowered.com/app/1134710/NIMBY_Rails/) - it is the closest you can get to building functional railway systems in a game.


SEEKING VOLUNTEERS: Software Engineer (Game / Web) / SRE / DevOps / Technical Artist (other roles also available) at Toontown: Corporate Clash

Toontown: Corporate Clash is a non-profit, fan-made revival of the defunct Disney MMORPG, Toontown Online, with a brand new storyline, new mechanics and new characters. We're committed to pushing the genre of Toontown Online forward - [check out the trailer for our latest update](https://www.youtube.com/watch?v=ImehBT4ChVI) on what we've done for the game. We've also used our home-grown IP to raise funds for charity; last year [we raised $22k for Childre's Miracle Network Hospitals](https://corporateclash.net/news/article/134) by licensing our IP to be made into plushies.

We get anywhere between 400 and 600 concurrent players on a typical day, and up to 2000 players when a major update launches. Our team consists of 100+ passionate volunteers in all stages of their careers, with many having used the experience gained at our project to help them secure jobs and further opportunities in the industry.

We use a wide variety of languages and frameworks:

* Game - Panda3D (Python code, C++ engine), MongoDB / Postgres

* Networking - HAProxy and Astron (C++, but we're also looking at adopting Rust)

* Web - Our legacy stack is PHP + Laravel + Vue, with the new stack being based on TypeScript (Next.js, Hono/Elysia, Cloudflare Workers)

* Launcher - PyQt at the moment, but we're looking to adopt Tauri (TypeScript + Rust)

* Hosting - Cloudflare Workers / Pages, AWS, Azure, GCP (wherever free credits we can get)

* Infra - Docker

If you are an aspiring tech person who wants real-life experience in a large-scale project, we would love to hear from you!

(NOTE: We typically ask for all applicants to have at least 3 months of in-game gameplay.)

https://corporateclash.net/help/apply


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