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I wonder if they fixed the vehicle definition file as well, or just the parser. The latter would be an incomplete fix.


SilentPatch (for GTAs, at least) specifically is a code-only mod, such that the single .asi file can be removed to uninstall it & all it's changes.

A real update should fix both (note: I don't believe the later releases did, they also just added defaults to the parser) but for SilentPatch: a mod is not a real update, and being as simple as possible to remove & reducing conflicts with other mods is more important here than a fix that digs as deep as possible.


Given that those parameters are for wheels on a plane that doesn’t have wheels, I would say fixing the parser is the better fix


It is, but who enjoys fixing parser issues...


For years, Chrome would offer to “translate from Danish” if the contents of the page are just “403 Forbidden”.


I enjoy the mental imagine of this live translation widget making every Japanese person sound like Luis from Ant-Man.


This isn’t my area of expertise but I’m surprised there’s no mention of errata. Is that just not a factor at this point because the firmware is assumed to be mature enough?


This is great, if for no other reason that it will give people the ability to debug build issues on their own and get access to fixes without having to wait for the next Xcode release.


What are the chances of battery tech advancing beyond lithium before extraction of these deposit can even begin at scale?


I've been wondering the same. Battery tech seems like there are new breakthroughs weekly. Investing billions in extraction/production seems like a pretty big gamble if by the time you're operational your tech is outdated. Still, even if there is a game changing battery tech breakthrough, it would take years before it could make it to mass production and adoption.


Great write up, but it left me with a few questions:

* Is levelloadloop only executed when the game launches, not when joining a server and loading the map? * If the issues is that the loop is shut down before the steam auth process is started, why would the maintenance-related slowness matter?


Thanks for your feedback!

1. Yes, only when the game launches. I think the naming of the loop is related to single player games like Portal, where this way of naming makes much more sense because you have frictionless changing of levels there.

2. You are right that is a hole in the explanation and I do not know the answer, but it is definitely a fix for the problem. Likely the details of my conclusion are incomplete but at this point I don't feel like digging deeper because it's not necessary at the moment.


I don’t think you can unless you have a jailbroken device. If I remember correctly, entitlements are store in the AppStore receipt file.


You can view the entitlements from the extracted ipa by using the codesign tool. So it is totally possible to see if an app has this entitlement.


Oh, I only remembered seeing them inside the mobileprovision file. I’ll take another look, thanks.


That’s for sending and receiving local network traffic, eg. talking to devices on the same subnet, and discovery of Chromecast and similar targets.

Edit: AirPlay does not require this permission.


I don't believe it is necessary for airplay, but probably is for Chromecast, Sonos, and many devices to establish ad-hoc connectivity for setup and operation.

I take this popup to mean that they want to fingerprint and locate my home network or backdoor it somehow. I ALWAYS deny this access unless the app specifically requires it, and that is rare.

WiFi based geolocationing should be a well known privacy threat by now. The popup should really communicate that better and provide tighter controls.


You’d think that AirPlay would be abstracted away by an OS API that does the local network discovery itself.


In my experience, it is. My podcast app of choice doesn’t have that permission (I don’t even think it asked for it), but it has the ability to bring up the system audio output selector widget and do AirPlay.

If anything, I usually see this for apps that want to do playback via Chromecast/Miracast. The well-behaved apps wait until the user interacts with Chromecast output, the iffier ones ask on first launch.


AVRouting in iOS 16 allows for a Media Device Discovery Extensions, which allows for a proper ChromeCast or similar app to provide media streaming in the same interface as AirPlay.

So far there doesn't seem to be any traction by Google to migrate to this.


Related, have any major games using Binomial’s texture compression come out yet?


Sure, it's available in Unity, Unreal, and Blender at least. The KTX2 format has been a Khonos group standard since 2021.


I did notice that download sizes for the PS5 version of a game are smaller compared to the PS4 version. Maybe that’s why!


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