A Rust- and WebAssembly-based simulation product that helps design, communicate, and analyze systems of software tooling. It’s a fun and interesting side project, which should be finished pretty soon.
It works great, actually. The movement of the head is exaggerated in the game so you only need to nudge your head slightly to move the camera - you just keep your eyes on the same spot while you do so.
Your brain gets used to it very quickly and it feels surprisingly intuitive.
I'm building a simulator for analyzing and designing software delivery/ops/devops systems. The idea is to have prebuilt models for tools like GitHub and Jenkins, as well as models for human processes like approvals. The user can then easily build no-code simulations of end-to-end software release processes, and get quantitative insights from running those simulations. The app will eventually use discrete event simulation and advanced analysis (graphical), but currently its just some basic placeholder "function modeling".
https://softwaredeliverysimulator.com/