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Take my $0.99 and give me an ad free version!

Take additional $0.99s and give me boosters, like clock extenders, wild letters, and hints.

Leaderboards. OMG. Leaderboards...

Let me grow your user base by inviting my FB friends in exchange for said boosters.

Relevant leaderboards (because people i know are on them)

Spend half of those $0.99s and hire a designer to create a design that caters to the middle aged women crowd. Spend the other half of the $0.99s on advertising. Web / Fb of course, but late night TV seems to do exceptionally well for that demo.

Recoup those $0.99s by running your own ads for said ad free version and boosters with a larger audience.


Careful, it sounds like you're proposing a pay to win model. Maybe that's good financially, but it ruins the game. If "boosters" (sounds like cheats) are allowed, somehow compensate in game. Maybe by offering pure matches, or by giving the boost to both players (kinda defeats the point).

OTOH, perhaps I'm a strange minority, and these annoying, unbalancing devices are loved by many.

I'd certainly pay for ad free, even a buck or so s month (Google Play has subscriptions).


you are the minority, and so am I. I hate that stuff in most games, and rarely fork over my cold hard cash.

But the middle aged women demo does not think like your typical HN reader. And that demo is orders of magntude larger than the HN community.

At best, OP should pray to monetize 2% of their audience. Of that, only maybe 15% end up being repeat customers.

and remember, 37% of all stats quoted on the internet are made up. but you get my point ;)


The vast majority of gamers don't spend anything.

The thing about free to play games with in app purchase is that there are a few "whales" who spend so much money they dominated all revenue statistics. Here's a video from Kongregate talking about this phenomenon on their platform (which has since broadened to include android games):

https://www.youtube.com/watch?v=Ekz466sDprg&feature=youtu.be...


This is some really useful info!


Everything except the booster/wild-cards/etc...

Unless THOSE people are kept in separate leader boards.

.99 for add free version would be much appreciated.


Maybe I'm missing the obvious... but how exactly do I share anything? After connecting, all I see is a list of the articles I have in Pocket.


Thanks for the comment!

It's a shared list. Anyone can see it.

So now I can see your Pocket list (http://sharedli.st/levirosol) and you can see other people's lists.

I'll add an explanation about it. Thanks.


Reading the docs, I understand it to be a proxy for your APIs. You setup a service for api.somedomain.com, and then you change that URL in your app to be someprefix.apitools.com.

Being a developer who heavily utilizes internal and external APIs, I like the idea of a tool like this, however, I'm really hesitant to run all calls through a single 3rd party. Especially one this green.

The next question I have is, what about auth? It seems like it could get really messy / insecure using something like this.

Seems like a great project to open source and to run on your own hardware.


This is the understanding I got as well.

Another concern of mine is that now you're running all calls to an API through yet another service, increasing latency on potentially frequently-called methods.

It's certainly not for all API calls.


We are planning on-premise version which should work for all API calls - https://news.ycombinator.com/item?id=7517338


You can write Lua middleware to do the Auth if you want. The traffic monitor website is protected by us, but the actual proxy is not authenticated as it could interfere with API you are using.


Huh, so using this service will turn any authenticated API into an open api, usable by anyone that knows the URL?

That seems... unsuitable for most non-public apis.


It is a proxy, so if you don't explicitly add keys with a middleware the API will still need the auth.

But you can do key mapping: if you pass your key it will transform it to the real one and if not, then it will just return 403.


Isn't this effectively what Mashape does?

http://mashape.com/


No - Mashape is a marketplace to signup for APIs. You can call APIs through the mashape but you don't get the middleware control layer or detailed alerts/analytics.


First, I am as much of an RM fanboy as you can get. I have used RM for a couple years now, and often recommend it to others. RM 3 has been great and keeps me highly efficient (I came from a .net world where I used R# a lot).

So I see RM 4 came out today. Normally with any software I rely on for my day to day work, I wait at least a couple weeks before upgrading. However, against better judgement I start the download and install it.

Now I'm screwed.

700% CPU spikes on project open. Then it hangs, completely unresponsive, chewing up 100% CPU. I went to lunch and upon my return I see it's no longer using 100% CPU but it's still hung.

My scenario, Ubuntu 11.10, i7, 8gb ram.

YMMV, but I'd wait if I were you.

P.S. Anyone from jetbrains, feel free to contact me. I love the product and am confident this is a release day issue that you will get resolved quickly.

Update

I found that opening a smaller project would work, but that the initial (largish) project would not load. After allocating 4gb of ram to RM, it finally opened.

edit this file to do the same: RM_path/bin/rubymine64.vmoptions

I went with these for settings:

-Xms512m -Xmx4096m -XX:MaxPermSize=700m -XX:ReservedCodeCacheSize=128m -ea


This happened to me when PHPStorm 3 came out, after awhile of having it open, it started to run normal. It's like it had to index all the projects and settings again.


I saw this the first time I ran RM version 4 this morning. This spike is caused by re-indexing your project(s).

I didn't see this the second time I started RM 4.


I assumed the same and killed RM 4, reopened, and got the same behavior.

At the risk of being called insane, I did the same steps 3 times over and got he same result.


Are you waiting for usage to drop first?


yeah, what he / she said! :p


In my "better safe than sorry" opinion, $1000 seems like an ok price to pay to be safe. However, if it's not required, and you're covered for general liability, workmans comp, etc, I don't think I'd go for it.

Pairing with a FTE, having good tests, etc all make the situation sound safer, but I'm not sure you should take them into consideration when buying insurance. Shit still happens even if someone is there watching with you.


Why not throw a couple ads on this and monetize your efforts? Job placement / recruiting ads bring great money.


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signups to an invite list. I don't want people to think i'm using this post to generate traffic, but check my submissions for a URL if you're curious.


if its general traffic, you're a rockstar and I want your autograph. if its linking in from a niche traffic source/audience, you're still doing very well and the product has a high stickiness factor. congrats!


sure. We're not talking 1000's though. 10-20 is more realistic. Something your average crafter can create in a few days.


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