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I sometimes dream of a local-first world in which all software works with local DB and only writes to the cloud as an afterthought, maybe as a backup or a way to pick up work on another machine. It just boggles my mind that more software nowadays relies on an always on internet connection for no good reason other then the design itself.

I think people's reaction to cloud vendors is to go local first. But, there's a middle ground VPS, rented server, even self hosting.

My problem with local first is it's fine for solo apps with the occasional sync. But doesn't work for medium to large datasets and the stuff I work in is generally real-time and collaborative. To me multiplayer is one of the strengths of the web.


But in NL all the trains have WiFi, no?


I also have multiple SIMs set to the same network, with sometimes a different amount of bars shown.

I guess the bars aren’t realtime but updates every x seconds? I summed no malice.


My problem is that I often don’t realize how much others are willing to pay to solve “little” problems or inconveniences.


If we did, we'd all be rich.



Why on earth would you install any Meta spy app on your phone at all?

And why would you give that app full photo access?


Is it worth €22?

If it was priced 1-5€ would just buy it I guess. But this.


I lament the fact that so many of the good games don’t come to Mac.

The only roundabout way of playing a game like this is to take a Nvidia GeForce Now subscription and play the game in streamed form. This is doable but not ideal.


I know > 1 people who buy a new phone, leave it in the box for > 3 months and then finally have the time to move over their data and start using the new device


I just got my MacBook Air of the shelf to run this command. But I had to hook it up to a power outlet, because the battery was drained


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