I'm also building a language learning app and after checking out Morpheem, it kind of rocked my world. It does a much better job than I'd expect on Mandarin. Wow.
App for learning chinese, aimed at intermediate learners. SRS, reader, import content. Lots of fun problems like word segmentation, relevant distractors, integrating with LLMs, local-first sync.
I'm currently building an offline-first app that has a custom sync between a local SQLite and Postgres (Supabase). The "ejectable" idea here is so good and I will definitely implement something that turns all your saved data into a spreadsheet with a few tabs.
I hate flashcards so I made my own app for studying Chinese after finishing HelloChinese. Very similar interface, but allows me to bring my own content.
If you try to use every single feature of Istio, sure. If you just need encryption it's not that bad. And it looks to be getting better (no more sidecars, eventually).
Wanted to make a cartoony dark souls with a built in level editor. Games have so many fun rabbit holes that it's hard to actually make something. Then I tried to make a writeup and found out writing is hard.. still had fun!
They have won "market share" I'm not sure exactly which competitors they've undercut in the process? Are there any examples of a legitimate competitor that failed because they couldn't compete on price?
> I see a lot of developers talking about Godot, but I also see developers talking about Linux whenever Microsoft pulls some underhanded shenanigans with Windows and that doesn't seem to have cracked the OS market wide open
They share upsides, but the major downside that end users tradeoff compatibility with the rest of the software on their system is something Godot does not share.
Godot. I've spent time with Unity and it bogs down my system. Unreal.. seems to bring a lot of FPS baggage and you _must_ use visual scripting to iterate quickly. Bevy is
promising.
Godot and Bevy have a lot going for them:
* They provide a basic structure (nodes in godot, ECS in bevy)
* They provide some built in objects/libraries that you have the _choice_ to utilize
* They don't bog down your entire system when you are just making a simple toy.
I really want to learn Unreal, but after spending 2 nights trying to get direct control over cursor locking I decided the other fancy features weren't worth
destroying my iteration time.
In the past LibGDX and Game Maker 8 were how I started programming in the first place. They feel pretty dated now though.