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unrailed meets scrabble.

what dictionary does this use, i tried a few words that i was pretty sure are in the scrabble set but didnt work here. (could be wrong)

for me the train is a little bit too fast for the letter input method. like even if i have a word by the time i get all the tiles down the train has made more progress than my word added. some kind of way to get a bonus for longer words that gives you more time feels like it would be a nice balance tweak. like risky, take more time to find a longer word but more payoff for doing it. basically makes me look at the rack and say... do i have a long word here... do i have time to find it...


also let me rearrange the tiles on the board not just my rack. its very frustrating if you need to swap two letters you have to move the first one out of the way then put the second then move the first again.

Thanks for the feedback and great feature request I'll update it soon!

evil ... yet.

if op is really serious about fixing social networking he needs to figure out a way to operate it that wont enshittify.

ie, public good, not for profit, something like that.

as is hes already signaled he intends to enshittify it eventually ("premium features"..?) which to me is a non-starter.

the problem is that a successful network beyond a certain size like this needs funding. its unfortunate but this needs legal /compliance, moderation, even marketing...

those things aren't free, but you could imagine ways to pay for them. Id totally accept a small subscription fee for a network like this if paying that fee could guarantee privacy, and that the person hosting all my data would not be looking to squeeze every dime of value out of me as a user.

anything less than solving the funding problem and you are just saying you will become facebook (or get bought by them). no thanks.


Great points!

double agree on the classic pro.

disagree on pid kit only.

the full on duino mod is way better for one primary reason. power steam or whatever they call the thing they do with the steamer. it takes the sputtery slow and weak steam wand and makes it actually functional.

also the "adaptive" settings you can do on there let you basically never have to "dial in" a shot. throw any random (still decent q and paired with a good grinder) beans on there and you get a shot thats very drinkable. For lattes and stuff where you are hiding the coffee in milk anyway this is like still better than 90% of what you can get from the coffee shop with the 20k$ big iron and 0 effort. and when you do have that special bag that wants the extra attention and straight espresso you've got all the controls and presets and shot tracking.

if you are gonna try and do home espresso you already have an involved hobby, if you are gonna mod your machine you are already pretty hardcore about your hobby... you might as well go all in at that point


the most interesting thing here is actually maybe that this is cad targeted for easy 3dp modeling. while you wont ever unseat the big guys there is a lot more you could do to make this sub space better by targeting it.

like could you make it aware of the fdm limits and help me avoid them while im building instead of needing the build-slice-refine flow across multiple software?


Yes - supporting full manufacturing intelligence is part of the larger vision (in practice quite far off).

I don't think there is need to unseat anyone. 3D modeling market is expanding and the intent is to serve people for who are not users of current market leading tools. There are tons of plausible UX paradigms that have not been explored. This is one such exploration :)

"like could you make it aware of the fdm limits and help me avoid them while im building "

That's part of the long term vision. First solve modeling, then solve manufacturing of the models reliably.

The modeling already follows this principle - you can't model things the rest of the operations can't support.


didnt dune win a vfx oscar and their screens werent even green at all? they were tan like sand.


Yes and it was a massive manual effort. In a way they acknowledged that keying does not really work all the way and having that unnatural color everywhere in the set is not worth it. It’s a massive production with heavy VFX work so not something you can apply to your own production. Sand screen and roto sections of this discussion are interesting.

https://youtu.be/UARrOsNPviA


this is the approach that stop motion uses, except they get to keep the camera in the same place. its still not perfect because of spill from the background onto the foreground and requires additional masking and cleanup.


im familiar with this work and specifically they tried replicating the sodium vapor style approach but what worked for poppins level isnt actually good enough for today. Specifically you still end up with light spill that contaminates the foreground, especially for things like the fresnel reflections on the side of a face. the magenta idea was to still do what is basically a color difference key, but increase the color separation between fg and bg by lighting the two with different opposite colored lights. then using a ml model to recover the original fg color.


They also had to reintroduce motion blur since the per frame exposure time is half.

A totally fascinating experiment.


youd have to train it to also generate and st map of the distortions but creating the ground truth version of that from the synthetic data would add a lot more to render. also its very easy to plausibly fake, its not something humans are good at seeing and knowing its wrong. you can tell its completely missing but accurate vs just distorted in a plausible way is not something most brains are tuned to notice.



per pixel depth does not solve for semi-transparency.


the general problem with any technique that isnt just throw some vaugely green thing behind our actors is that setting up complicated tech like this on an actual film set is extremely expensive. both the time it would take and the risk of it not working. so you end up with a dedicated permanent stage install but now you need to get the actors and crew to that place. better keys isnt a bad enough problem to justify that effort/cost. even the highly touted "virtual production" mandalorian stuff where you just put a big led wall behind the actors has shown to be more expensive than traditional vfx unless you tightly control the creative or approach.


And all the people aware of the production technique watch it and imagine the characters saying "We can't run from the monster in different direction, our virtual production stage is precisely this big!"

Green screens just more flexible


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