At Guac, we're on a mission to solve grocery food waste with predictive ML. We forecast exactly how much of each product will sell, to put an end to the millions of tons of food that goes to waste every single day due to bad inventory replenishment.
We're currently working with major supermarket chains in the US (you've probably shopped at some of them before), and we're backed by Y Combinator, 1984 Ventures, Collaborative Fund, and angels from Instacart and Citadel Securities.
This position will include a 50/50 mix of customer facing, forward deployed work as well as development of our ETL pipelines and APIs. We are a still a small team and there is huge opportunity to get involved across the company and take ownership of key parts of our stack.
Responsibilities:
* Collaborating directly with customers' technical teams to understand their IT infrastructure and system implementations
* Working with customers’ internal supply chain and store operations teams to understand and then implement their unique business logic
* Designing and implementing scalable data pipelines for processing large-scale data across multiple customers
* Contributing to our backend services to serve our mobile and web applications
I found Zubok's recent book 'Collapse' to be quite informative in this regard if you haven't read it, not exactly what you are looking for but in the first half it deals with Gorbechev's economic reforms and there is some fairly detailed discussion of the economy and how it functioned.
Not sure why this is being downvoted... perhaps it is documented somewhere they are not selling this at a loss but ordinarily both Sony and Microsoft sell consoles at a loss indeed.
I think ordinarily peripherals are not sold at a loss, but it would make sense that a pricy VR headset would be the exception.
It's a hard sell. There are cheaper 120hz headsets on the market, and the experience of tethering yourself to another machine is pretty antiquated in 2022. Unless someone's only option for VR gaming is through their PS5, they'd probably be better-suited with anything else.
> the experience of tethering yourself to another machine is pretty antiquated in 2022
What a strange take. 3 of the top performing consumer headsets (Vive Pro 2, HP G2 Reverb, Varjo Aero) are all tetheted, two of which came out this year.
I believe only the Quest 2 has 120hz over wireless, and even that was only added 12 months ago and was still classed as "experimental" until a few months ago.
You might not know this but the Meta/Oculus Quest 2 (120Hz) has existed since 2020. I got my Quest 2, 2 years ago, when it was still labeled Oculus on the box, for 350 Euros. I think now it's 450 Euros, inflation and all, but at least the storage is double at 128GB.
Great device, saved my sanity during the winter lockdowns.
There is no "current" Oculus, as the newer "Quest Pro" does not replace the older "Quest 2" but both are available being sold in parallel at different price brackets, like iPhone 14 Pro Max and iPhone SE.
And the Quest 2 alone is superior to the PSVR since it has the "gaming console" built in, while being far cheaper than the PSVR whiteout even accounting for the extra cost of the PS5 in the equation.
Pricing aside, Meta had a decent product with the Quest 2, as they went all-in and it was designed form the start as a stand alone cordless platform and focused and polished the entre VR gaming experience around that from the ground up even buying dedicated VR game dev studios, while for Sony, the PSVR is just a corded accessory to the stationary PS5, but not the main product and so it's not their main focus for PS5 gaming, and we'll see this reflected in the amount and quality of VR titles they'll put out.
The PSVR does win in the graphics department thanks to the processing power of the PS5 but that comes at the cost of reduce mobility thanks to the stupid cable keeping your head tied to the PS5 and ruining your immersion. In fact, I'm calling it right now: the cable tether will make it a fail for most users. I expect the return rates to be high followed by low retail sales and people dumping them on ebay after a few months of gathering dust, same like with the last PSVR they made. It will flop as hard as the Quest Pro.
For people wanting to dip their toes in VR and play Beat Sabre and Pistol Whip, 450 Euros is far easier to stomach than invest 1300+ Euros in a PlayStation VR setup and then hate it because you'll always have to take care of not tangling yourself or tripping on the cable. We saw the same with Valve's VR gear. People just didn't want to put up with the hassle of having an expensive and corded setup just to play Half-Life Alyx.
Meta/Oculus moved the goalposts so far with their cordless self-contained devices, that any new VR gear still needing cables and a separate PC/console to function is an instant fail. I expect Apple's VR gear will also be cordless, powered by their excellent mobile Mx chips.
Outer Wilds I think has a great story, and is a modern evolution of a Myst point and click sort of thing with more physics. The base game I think is suitable for kids but may be difficult to play, the DLC on the other hand is pretty creepy so maybe not for kids!
As a puzzle game I think it's one of the best, certainly I became totally obsessed with that aspect of it. It's very atmospheric too and has a great sense of place.
> I can enjoy difficulty when I don't have to redo things I've already done; I'm fully on-board with something like a Super Meat Boy or a Hotline Miami, which are also games where death is expected and a core part of the loop, but when dying to a boss involves trekking back through 5-10 mins of low-level enemies I very quickly lose interest.
Sekiro and Elden Ring are both much better here in terms of checkpointing close to bosses, though it's still not always just right outside it often is. Indeed I remember a few very tedious routes in Bloodborne and Dark Souls. It just didn't bother me quite so much because I enjoyed optimizing them also!
With Elden Ring also at least there is always other stuff to do/explore (at least so far for me at ~50 hours in) so you can come back later.
Basically: if poetry project file exists in project root, get the path for the active venv with poetry and activate with the emacs pyvenv package. This adds a little jank when switching projects I haven't looked into ironing out yet but it is functional.
At Guac, we're on a mission to solve grocery food waste with predictive ML. We forecast exactly how much of each product will sell, to put an end to the millions of tons of food that goes to waste every single day due to bad inventory replenishment.
We're currently working with major supermarket chains in the US (you've probably shopped at some of them before), and we're backed by Y Combinator, 1984 Ventures, Collaborative Fund, and angels from Instacart and Citadel Securities.
This position will include a 50/50 mix of customer facing, forward deployed work as well as development of our ETL pipelines and APIs. We are a still a small team and there is huge opportunity to get involved across the company and take ownership of key parts of our stack.
Responsibilities:
* Collaborating directly with customers' technical teams to understand their IT infrastructure and system implementations
* Working with customers’ internal supply chain and store operations teams to understand and then implement their unique business logic
* Designing and implementing scalable data pipelines for processing large-scale data across multiple customers
* Contributing to our backend services to serve our mobile and web applications
Key technologies: Python, FastAPI, Dagster, GCP (including BigQuery), Dask, and SQL.
More details/application: https://www.linkedin.com/jobs/view/senior-solutions-engineer...
Or email us directly: jack@guac-ai.com