This is intentionally experimental and dev-first, not a startup pitch.
Games are uploaded as static artifacts and run fully sandboxed in iframes (allow-scripts only) with no cookies or network access.
One unexpectedly hard/fun problem: making infinite scroll work well with lots of <canvas> on mobile (solved by caching/reusing iframes)
I'm not a game developer but writing/porting the (low-fi) reference games on the site took a few hours per game and reminded me how much fun programming can be.
Happy to answer questions or dig into the tech if ppl are curious.
If she truly possesses all physical knowledge, then she knows exactly what every possible rose looks like from every possible angle, in every possible setting and lighting. She knows in excruciating detail, at the level of every individual atom, how the scent of the rose will reach her brain, and exactly what responses it will trigger.
And indeed had she that knowledge, nothing new would be added by seeing one in person.
The implausible part is presupposing any person could ever have a complete enough understanding of all physical knowledge to achieve that.
Words don't excite the same bits of our brains as other physical experiences, so full knowledge of red through words and higher level thoughts is not enough for Mary. But assuming she has perfect knowledge of the the interaction of red wavelength with the eye and perfect knowledge of how the sensory input interacts with her brain, she could stick theoretically optimal electrodes in exactly the right places (or specifically tailored psychedelic drugs) and virtually experience and learn about red before actually seeing it.
Exactly. There’s a running joke when talking about code style of “Rich Hickey’s Java” - as the exemplar of weird style. (Which it is if you ever glance at core Clojure’s code base.) But RH in my mind is the epitome of one who understands real practitioner productivity.
This is intentionally experimental and dev-first, not a startup pitch. Games are uploaded as static artifacts and run fully sandboxed in iframes (allow-scripts only) with no cookies or network access.
One unexpectedly hard/fun problem: making infinite scroll work well with lots of <canvas> on mobile (solved by caching/reusing iframes)
I'm not a game developer but writing/porting the (low-fi) reference games on the site took a few hours per game and reminded me how much fun programming can be.
Happy to answer questions or dig into the tech if ppl are curious.