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That would be the dream, it has been stated by many AI leaders that AI is the key to UBI, democratising that capability will prevent specific monopolies having a stranglehold on our future.


Is that the one not too far from the statue of Tesla donated by the Serbian government? I vaguely remember visiting it a good few years ago...


Yes, I think so, it's right next to the parking lot. I visited it about 3 years ago, but back then the tunnel was not accessible yet, it is now.

Also, not sure if this is true, but our tour guide told us that Tesla himself actually never set foot on the Canadian side of the falls.


Exactly, you align your business objectives with the vision of your managers and the industry trend.

Right now it appears that most industry leaders have fully committed to AI. It would be foolish (career wise) to speak openly otherwise.


what's next. Companies will just let the customers vibe code what they're asking for


Thanks so much for sharing!

I'm interested to see how MCP and the development in AI will impact the CTF scene in the future.


Where abouts in NZ are you? I'm currently based in Wellington and my Venus fly traps, sundew, and pitcher plants seem to be doing quite well on the windowsill.


I've noticed a similar trend on YouTube and Bandcamp too. Sadly, I personally know a few people who are engaged in those activities in my business school class.

The usage of generative AI has significantly lowered the barrier to entry for the creative industry, leading to an influx of AI generated products that are easily consumable and can be used to generate revenue.

Until the platforms begin to regulate AI art, which I don't see why they would, we can expect to see more of them in the near future.


> The usage of generative AI has significantly lowered the barrier to entry for the creative industry,

The use of generative AI should also mean that the name "creative industry" should be changed to just "industry".


With sufficient education, awareness, and incentives. I don't see why not.

There's already a massive shift in the hospitality industry with paper straws and bio-decompositable cutlery, saving the world from a tremendous amount of plastic.


I would think that education and awareness could work for another generation, though them being bombarded with a popular social media image of life it may be hard. Incentives work to some extent (the biggest being a cost of doing the good thing being lower enough than doing the bad thing), but if you will make costs of doing bad things artificially bigger (I know, it is about things the society currently thinks as free) you risk populists getting to power.


It really depends on the level of seniority.

If you are applying for a junior role, I don't know much about Europe, but in India the defence and security sector often have internship programmes for university students.

Alternatively, same as all other jobs, keep your eye open and make sure your CV and cover letter is catered towards the job.

You don't need to be a misanthrope to work in defence and security. Despite the bad PR, it's comforting knowing that your work is making the world a safer place.


That 'making safer place' is 50:50 at best, every single arms/bombs/rocket/ammunition manufacturer has seen its products used for smaller or bigger genocides of civilian population across whole age spectrum, with obviously the biggest being US and Russia/CCCP.

Its supremely dumb to blame manufacturers in any way of course, they are just (pretty efficient) tools.


Seconded, there's no tangible nor financial benefit to him for releasing the information to the world. Also: how would publishing the data "make the world a better place"?

At the same time it'll incur a non trivial amount of reputational and professional risk.


> Also: how would publishing the data "make the world a better place"?

For example, schematics of Apple devices would help people fix them on a deeper level than Apple wants (Apple doesn't do board-level repair, one 3-cent component fails and you're getting your entire motherboard replaced). Diagnostic software would help with that too. Documentation about any artificial limitations Apple imposes on these devices for its own profit, like part pairing, would make these limitations easier to bypass. Documentation about software or proprietary network protocols would help with adversarial interoperability. Even documentation on manufacturing techniques might be useful for someone building hardware — if not to copy, then to learn from it.


Your really reaching here, repair folk already know this stuff


I often draw the line between adventure/action-rpg (Zelda, Diablo, etc.) with traditional RPG based on the reliance of in-game character skills vs player skills.

In a traditional RPG, a character with sufficient stats are bound to succeed more often, whereas in an action game it really depends on the skill of the player.


Yeah, that's one of the primary characteristics I tend to use as well - as someone ages ago on some forum put it:

avatar-mediated action vs player-mediated action.


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