Instead of using 2 compressors in tandem, it might be better to set the very good one to your preference:
F1 af toggle "loudnorm=I=-14:LRA=1:tp=-1:linear=false:dual_mono=true"
The I=-14 is the target 'volume', which makes it as loud as YouTube and Spotify, setting it to -23 will be much quieter, but gives you more dynamic range. LRA=1 goes from 1-50, with 1 being the most compressing which is probably what you want in this case. TP=-1 sets the limiter to -1dB, which is plenty of clipping threshold because loudnorm calls the resampler for 192kHz before working in dynamic mode. Linear=false because we use dynamic mode here and cannot even use linear mode. Dual_mono=true makes -14 as loud for mono as stereo sources.
Since loudnorm adjusts volumes and sets limits for you, you can forego mpv's audio downmixing if your target is stereo and simply put all your channels together before bringing them to loudnorm:
F1 af toggle "pan=stereo|c0=FC+LFE+FL+BL+SL|c1=FC+LFE+FR+BR+SR,loudnorm=I=-14:LRA=1:tp=-1:linear=false:dual_mono=true"
That depends on the server. You can set it to public, or a mix between the two. Or even a public channel, a registered channel, and a channel for people with 2FA.
The way I got into Discord was some open source project had a link on their GitHub page for collaboration, I clicked that, entered a name and within minutes I was helping out with some code. A cookie kept my temporary account alive.
I don’t remember any trolls or spammers or anything. I noticed there’s a setting to control the amount of filtering for your server. And I think there’s also a captcha the first time a temporary user joins.
>The eighth generation of PureVideo HD, introduced with the GeForce GTX 1080, GTX 1070, GTX 1060, GTX 1050 Ti & GTX 1050, GT 1030 a Pascal (microarchitecture) GPU, adds full hardware-decode of HEVC Main12 profile to the GPU's video-engine.
Are x265 files different then, or is it just your software?
So I know dang watches the content of comments to see if they’re up to the guidelines, but does dang also look at excessive downvotes? The comment here is greyed out, something that should only be reserved for highly offensive comments. Which this is not...
It isn't offensive (and probably is unfairly downvoted), but it shows a lack of research. The purpose of Haiku is an open source reimplementation of BeOS 5, so naturally the windowing UI looks just like BeOS [1]. There's a reason Haiku looks the way it does.
It's a bit of a stretch, but you could argue the comment goes against this guideline:
"Please don't post shallow dismissals, especially of other people's work. A good critical comment teaches us something."
AFAIK voting is purely down to user's discretion, so sometimes you do see posts get hammered by the 'downvote = disagree' mob, but it doesn't happen that often.
If your employees are performing worse than initially, then what are you paying them training for? And getting more comfortable in their position should usually reduce friction around their job and have more experience, so they can do their job better..
So weird that there are such huge differences in experience between comments.
Why do you think you weren’t part of those other groups of people who did have to work unpaid overtime every week? Were you in an area with lots of people for whom finding another job wasn’t a major concern?
I don't think it's that weird, I've heard horror stories about working at many big companies - Apple, Amazon, Microsoft, Google, Netflix... Typically there will be other people responding to the stories saying that they didn't have the same experience at those companies.
As I said in my original comment, a lot depends on your manager and your team. It probably also depends on your location (my experience was at the Vancouver studio) and when you were at the company.
While it does seem that some companies and industries might be worse than others depending on the culture, in general it looks to me like you're better off with the best manager / team in a 'bad' company than with the worst manager or team in a 'good' company and not everyone is going to have the same experience in the same company.
Being on a central technology team at EA I think meant less crunch than being on a game team with hard ship deadlines. Friends I know who worked on game teams at the same studio had more crunch periods but they also typically got more 'comp time' (an EA term for extra vacation time given after ship) and might also get bigger bonuses. I think they sometimes got more pressure to work overtime.
Since loudnorm adjusts volumes and sets limits for you, you can forego mpv's audio downmixing if your target is stereo and simply put all your channels together before bringing them to loudnorm: