Oh boy, here we go. First, I meant that on multiple levels. Tarkov has some interesting dynamics with competition and dual classes of players, and competing incentives to both team up and betray others based on in-game tasks and rep systems. The high emphasis on looting (my understanding is it's like Rust but more) and penalties for dying (you lose what you brought in), make for tense interactions. They just added in-game VoIP this last wipe (late December. Every 6 months or so they wipe player status and make everyone start over along with a big patch to change some of the game, because it's still beta).
That's the player side. The other faith you'll lose is in the developers to fix your pet peeve bug, because while they make large gains and fix many things, other small things tend to be left for a long time that drive people crazy.
I've not played Rust, but from what I've seen of it and what people have commented, Tarkov is like Rust but more extreme and more realistic. Depending on why you liked Rust, you might downright love Tarkov, and it's already highly addictive, so maybe don't install it? It often feels like Dark Souls the looter FPS edition, because it's so, so rough sometimes.
Tarkov has the most comically incompetent development team of any game I've seen. They are the polar opposite of the Rust team (big monthly updates, minimal/zero regressions) despite both games using the same engine. The big Tarkov update yesterday just broke a core gameplay component (player scavs killing a _PMC_ now aggros all AI scavs) and there are a ton of graphical regressions in addition to a fun new race condition that results in glitched backpack windows staying visible (even on the main menu, etc.).
My killer game idea right now is EFT built by a competent developer with more interesting quests than "kill N bad guys" and "collect N items".
Eh, they're definitely not great, but I think a lot of is is different expectations of the developers and the players. It's in beta, and the dev team treats it like such and treats the players as both beta testers and the QA department.
Sometimes that results in the players wondering "what could possibly thought this was okay to submit? Did they even check it at all?" just like every QA department since the beginning probably has occasionally.
The real question will be whether they actually change that when they release 1.0, which is supposedly in a year or so.
I have a great aunt who lives in Tonga - my Grandma spoke to her a couple days ago. Apparently people on the main Island (Tongatapu) are mainly fine - her main issue is a bunch of ash on her roof, which apparently is going to cost for $500 to get removed from local tradespeople.
I bought Ben's kits and built the 8 bit breadboard computer. It was the most educational experience I've ever had learning computer architecture. I'd be lying if I said it wasn't a lot of work though and breadboards are fraught with issues.
The difference between this and the apple-1 though is that Ben's computer is effectively a third gen computer on breadboard, whereas the apple-1 is pure fourth gen. I guess the fair comparison is ben's 6502 kit.
Honestly I had an RTX Titan for home use for a while. Eventually I moved to just using a 2080 Super and it performed at nearly the same power for my models. If you don't need ALL the extra memory and have the space for a triple slot then the better value proposition by far for last gen seemed to be a good super.
I think the fastest way to grow is to have your code reviewed. If you're not in a professional software setting then making a pull request to an active project with patient contributors will probably be your best bet. Find an open issue for k8s, docker(-cli), figure out how to fix it, open a PR and I would try to preface it with a "this is my first PR, I'm very open to critique" type of intro. With any lucky you will find someone who can gently (or maybe not so) nudge you in directions of better quality code.
all I can say is that we have a 2 yr old and a 4.5 month old. I have no idea what we are going to do when my wife returns from mat leave to work. all options currently have high impact on both of our workable time. (we are > 13 hrs flight from any family)