Back when I subscribed to O'Reilly I had a bookmark set up to search there with Packt excluded. Otherwise no matter what I searched for the results were clogged up with Packt-slop.
I signed up many years ago when they had 50% off and then was allowed to renew at the same price. Made it very difficult to cancel, knowing that I will have to pay full price if I ever want it back, but one year I looked at how much I had paid in total for reading those books and decided to cancel anyway.
Great site though. I never used the app, but mobile browser support was not bad.
Paid for it to read computer books, and did a lot of that, but also discovered much else. They also had (have?) courses and paid video presentation. I noticed one series of videos I watched there would have cost more to watch legally than I paid for an entire year of O'Reilly.
I saw some gamebook for two players many years ago that had a small 5x5 table printed on each page. When players needed a random number 1-5 they simultaneously revealed a hand showing 1-5 fingers and used the table on the current page to cross-reference to get a number .
Of course it would work fine without the table, just using simple maths, but I think having unique tables on each page to scramble the result removes some of the ability of players to try to mind-game each other.
It would not work as well for ranges other than 1-5.
I agree. Especially as someone that likes LISP-like languages and uses Janet and Fennel quite a bit (and some elisp, in the past also Clojure) but never used a macro for anything. Would love to hear more about that third dimension I am missing out on.
Marcos are only very appealing to tyros. Most old salt Lispers avoid them. I would argue that a macro is only appropriate if you are adding a genuine syntactic feature to a language (one hint that this is the case is if your macro involves binding variables).
I would love to see a language that is to C what Rust is to C++. Something a more average human brain like mine can understand. Keep the no-gc memory safety things, but simplify everything else a thousand times.
Not saying that should replace Rust. Both could exist side by side like C and C++.
I like the idea overall. Looks like something that would be fun to combine with music programming languages (SuperCollider/Of etc).
Not so sure how human-friendly the fractional beats are? Is that something that people more into music than I am are comfortable with? I would have expected something like MIDIs "24 ticks per quarter note" instead. And a format like bar.beat.tick. Maybe just because that is what I am used to.
It should be fine, but fractions (or both fractions and decimals) would be preferable in order to express triplets (3 over 2, effectively a duration of 0.3333...)
On the one hand, they won't be able to communicate with the home base anymore. On the other hand, they'll light up the map like a Christmas tree if someone ever turns on a stingray in their vicinity.
I bought a version for the mac (OSX), which I managed to get moved from 800k floppy to my network drive. The games are still on my NAS today and play just fine. Still fun to play, someday I hope to find time to solve them. I keep the originals so should even be legal.
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