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| 1. | | How to profile Kubernetes pod boot time (medium.com/duhroach) | | 2 points by duhroach on June 2, 2017 | past | |
| 2. | | How to profile Google Compute Engine cold-boot time (medium.com/duhroach) | | 1 point by duhroach on May 20, 2017 | past | |
| 3. | | I beat the best compressor on the planet, by 1 bit (medium.com/duhroach) | | 4 points by duhroach on Jan 27, 2016 | past | 2 comments | |
| 4. | | It's not “premature” optimization; It's “preventative.” (medium.com/google-developers) | | 6 points by duhroach on Aug 20, 2015 | past | 1 comment | |
| 5. | | Programmer gives entire talk as a Pirate (youtube.com) | | 3 points by duhroach on Sept 20, 2013 | past | 2 comments | |
| 6. | | Image Compression for Web Developers (html5rocks.com) | | 1 point by duhroach on Sept 17, 2013 | past | |
| 7. | | How to process your data so it compresses better (mainroach.blogspot.com) | | 1 point by duhroach on Aug 28, 2013 | past | |
| 8. | | Is it possible to organize CSS blocks so the file GZIP's better? (mainroach.blogspot.com) | | 2 points by duhroach on Aug 6, 2013 | past | |
| 9. | | Would a Binary CSS format reduce page load times? (mainroach.blogspot.com) | | 1 point by duhroach on July 30, 2013 | past | 1 comment | |
| 10. | | Faster App Performance with 5 Simple Algorithms (mainroach.blogspot.com) | | 2 points by duhroach on April 23, 2013 | past | |
| 11. | | Game Dev 101 - Iteration : the only true way to make a successful game (mainroach.blogspot.com) | | 1 point by duhroach on Nov 26, 2012 | past | |
| 12. | | Costs of a cloud gaming backend (mainroach.blogspot.com) | | 1 point by duhroach on Nov 12, 2012 | past | |
| 13. | | A Simple System to Patch your Game Content (altdevblogaday.com) | | 2 points by duhroach on Nov 12, 2012 | past | |
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