I basically agree with the way he's thinking about it. That is, general purpose computing devices are sold by having a large number of applications that add up as opposed to a "killer app". I remember an article about home computers from a early 1980s ham radio magazine that pointed out that you couldn't justify the cost of a computer to do just one thing with it, such as track satellites, but if you use it for all sorts of things around the house and to keep track of your contacts and to work digital modes it is a great deal. Similarly the smartphone.
On the MQ 3, Asgard's Wrath 2 proves you can implement a big game a lot like a Legend of Zelda for a standalone headset although the kind of "cozy" titles he talks about are still pretty interesting.
Many spatial applications will be "game adjacent" in that they will be based on video game frameworks and technology. Panographic video can take you to the observation deck of the Eiffel Tower or to a computer-rendered forest on a planet like Pandora.
I like 3D movies a lot and enjoy them on my MQ 3, including photos and video I shoot with my Ego. It's a shame that 3D movies have faced the headwinds they have.
My understanding is that the AVP will not have the "roomscale" VR mode that the MQ does, instead VR apps will be confined to a small area which is a limitation. On the other hand, the MQ 3 is limited by privacy to concerns to not really give apps information about the space users are in. An app can't use the camera to view a QR code. The Hololens builds a SLAM database that lets you stick a "hologram" in a room and come back a day later and still see the hologram and the MQ 3 doesn't do that.
The MQ3 comes with an awesome demo and they provided APIs for MR development like this one
but I haven't seen 3rd party apps in the store that use it, but I preordered one that will come out next week. Apple seems to have some ready right out of the gate.
On the MQ 3, Asgard's Wrath 2 proves you can implement a big game a lot like a Legend of Zelda for a standalone headset although the kind of "cozy" titles he talks about are still pretty interesting.
Many spatial applications will be "game adjacent" in that they will be based on video game frameworks and technology. Panographic video can take you to the observation deck of the Eiffel Tower or to a computer-rendered forest on a planet like Pandora.
I like 3D movies a lot and enjoy them on my MQ 3, including photos and video I shoot with my Ego. It's a shame that 3D movies have faced the headwinds they have.
My understanding is that the AVP will not have the "roomscale" VR mode that the MQ does, instead VR apps will be confined to a small area which is a limitation. On the other hand, the MQ 3 is limited by privacy to concerns to not really give apps information about the space users are in. An app can't use the camera to view a QR code. The Hololens builds a SLAM database that lets you stick a "hologram" in a room and come back a day later and still see the hologram and the MQ 3 doesn't do that.
The MQ3 comes with an awesome demo and they provided APIs for MR development like this one
https://developer.oculus.com/blog/mesh-depth-api-meta-quest-...
but I haven't seen 3rd party apps in the store that use it, but I preordered one that will come out next week. Apple seems to have some ready right out of the gate.