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I remember the first time I encountered quaternions, and it was in a similar context. I was using PiQT 3d to move models in a simulation.

At first it really bothered me that quaternions were a black box to me, yet so easy to use in so many contexts. What kind of magic was happening? I had to know.

My math is terrible. I spent actual days revisiting YouTube videos explaining quaternions but my limited brain cells were failing to properly grasp it. I had to know though, I’d go crazy writing so much code that depends on something I couldn’t understand.

It took a long time. This would have been very helpful. Quaternions are very cool, and well worth reading about if you do anything in the digital 3d world.

I think I can still hear my brain sizzling as I tried to absorb this stuff.



Try reading it up again. My experience is that with age theory gets easier.




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