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You're forgetting a major one: there's a whole gulf of things that people just aren't willing to actually take their wallet out for. People even scoff paying $8/mo to Netflix while spending hours watching it daily. Good luck taking payments for your little project.

For all sorts of reasons, too: we have been conditioned to think ads = free, none of your competitors ask for money (they use ads, so they're "free"), the modern payment flow is still cumbersome and doesn't support microtransactions, there are all sorts of things like HN that I simply wouldn't use if it wasn't free, your users can't afford it, etc.

One of the worst aspects of ads is how they've mutated our society's relationship with paying for things that we value, but ads definitely fill the void outlined above. Your creation's value to society doesn't have to breach the high threshold of getting a user to take their wallet out.

But just think of all the things you have done on the internet today, all the things you enjoyed doing or thought were worth even a tiny amount of attention, yet how unwilling you'd be to actually send money their way in the current system.



There is probably an even bigger one:

If you take money, you are (in some countries) legally bound to reimburse if shit happens.

And this is something I'd like to see for products that make their money less directly: If it would be legally the same if you paid with personal data, by watching ads or paid with money like any other product Facebook and the likes would be forced to quality management AND stuff like random blocking wouldn't be possible bcs of customer rights.


This sums it up really well. I could get $400/month easily from thousands of users via ads, by just putting a simple piece of JS on the website.

But getting those users to use a debit/credit card or paypal to give me some money, even if it was less than $1 would’ve been very difficult.

As I explained to the parent commenter, on top of that this website became very popular in India, which made that option even more difficult...




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