| | A Reddit User Has Created a Laser Cut Map of the Elder Scrolls World (80.lv) |
| 1 point by unripe_syntax on Oct 13, 2021 | past |
|
| | Harry Potter Magic Awakened Generated $22.7M in One Week (80.lv) |
| 2 points by unripe_syntax on Sept 21, 2021 | past |
|
| | Autodesk Reveales Their New PAYG Pricing System (80.lv) |
| 3 points by riho on Sept 13, 2021 | past |
|
| | Bioshock Reimagined in Unreal Engine 5 (80.lv) |
| 2 points by unripe_syntax on Sept 8, 2021 | past |
|
| | Valve Reused the Code for Flickering Lights in Alyx 22 Years Later (80.lv) |
| 2 points by NonContro on Aug 17, 2021 | past |
|
| | Ernst and Young Is Using Deepfakes to Talk to Clients (80.lv) |
| 1 point by NonContro on Aug 17, 2021 | past |
|
| | Chains of Fury: An Upcoming FPS with Comic Book Style (80.lv) |
| 1 point by memorable on Aug 4, 2021 | past |
|
| | Google's New Approach to Image Super-Resolution (80.lv) |
| 2 points by mpweiher on July 16, 2021 | past |
|
| | Pixar Has Released RenderMan for Blender (80.lv) |
| 3 points by webmaven on July 2, 2021 | past | 2 comments |
|
| | Valve Reused the Code for Flickering Lights in Alyx 22 Years Later (80.lv) |
| 2 points by lukestateson on July 2, 2021 | past |
|
| | Testing Playstation 5 and Xbox Series X on an 18-Year-Old CRT (80.lv) |
| 1 point by unripe_syntax on June 30, 2021 | past |
|
| | Tiled: A Flexible and Free-to-Use Level Editor (80.lv) |
| 1 point by Liriel on June 21, 2021 | past |
|
| | Valve Reused the Code for Flickering Lights in Alyx 22 Years Later (80.lv) |
| 3 points by jdkee on June 14, 2021 | past |
|
| | A Convolutional Network Enhances Photorealism in GTA V (80.lv) |
| 3 points by Mopolo on May 19, 2021 | past |
|
| | Deep Face Generation and Editing with Disentangled Geometry (80.lv) |
| 2 points by todsacerdoti on May 17, 2021 | past |
|
| | Stunning Photoreal Renders in Blender by Blitter (80.lv) |
| 29 points by Impossible on March 17, 2021 | past |
|
| | Animation: Deep Learning vs. Traditional Methods (80.lv) |
| 1 point by tmfi on Feb 27, 2021 | past |
|
| | Path Traced Rendering in a Browser (80.lv) |
| 2 points by kowsheek on Dec 28, 2020 | past |
|
| | Red Dead Redemption Fan Art: Photogrammetry Workflow (80.lv) |
| 1 point by juretriglav on Oct 27, 2020 | past |
|
| | Guerrilla Team on Creating a Tools Pipeline for Horizon: Zero Dawn (80.lv) |
| 1 point by Liriel on Sept 11, 2020 | past |
|
| | Procedural Legolizer in Houdini (80.lv) |
| 1 point by undefined1 on Aug 10, 2020 | past |
|
| | Water Simulation Cases in Houdini, Unity and Unreal (80.lv) |
| 3 points by tosh on June 6, 2020 | past |
|
| | Digital Human Based on Unity HDRP (80.lv) |
| 1 point by vo2maxer on Jan 7, 2020 | past |
|
| | Noita: A Game Based on Falling Sand Simulation (80.lv) |
| 4 points by greanpast on May 31, 2019 | past | 2 comments |
|
| | Simon Stålenhag's Electric State Redone in Unreal Engine 4 (80.lv) |
| 2 points by kikatok on April 19, 2019 | past |
|
| | Cascadeur: physics-based character animation tool (80.lv) |
| 1 point by westoncb on Jan 29, 2019 | past |
|
| | Procedural House Production (80.lv) |
| 2 points by ssl232 on Sept 19, 2018 | past |
|
| | Mode-Adaptive Neural Networks for Quadruped Motion Control (80.lv) |
| 2 points by mariuz on May 18, 2018 | past |
|
| | How voxels became “the next big thing” (80.lv) |
| 1 point by Stanleyc23 on May 9, 2018 | past |
|
| | How Voxels Became 'The Next Big Thing' (80.lv) |
| 5 points by bangonkeyboard on May 8, 2018 | past |
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| More |